Anonymous
×
Create a new article
Write your page title here:
We currently have 71 articles on Warpath Universe Wiki. Type your article name above or click on one of the titles below and start writing!



Warpath Universe Wiki

Enforcers: Difference between revisions

No edit summary
No edit summary
 
Line 1: Line 1:
{{Faction|sources=[[Warpath Universe Sourcebook]]|image2=Enforcers_Logo.png|image1=Enforcers.webp|governed_by=[[Council of Seven]]|leader=[[General Elias Mannerheim]]|mantic_store=*[https://www.manticgames.com/firefight/enforcers/ Firefight Store]
{{Faction|sources=[[Warpath Universe Sourcebook]]|image2=Enforcers_Logo.png|image1=File:Enforcers.png|governed_by=[[Council of Seven]]|leader=[[General Elias Mannerheim]]|mantic_store=*[https://www.manticgames.com/firefight/enforcers/ Firefight Store]
*[https://www.manticgames.com/deadzone/enforcers/ Deadzone Store]|notable_members=<dpl>
*[https://www.manticgames.com/deadzone/enforcers/ Deadzone Store]|notable_members=<dpl>
category=Enforcers
category=Enforcers
Line 107: Line 107:
<gallery>
<gallery>
Enforcers_Logo.png|Enforcers Coat of Arms
Enforcers_Logo.png|Enforcers Coat of Arms
Enforcers.webp|Enforcers Logo
File:Enforcers.png|Enforcers Logo
</gallery>
</gallery>


{{Mantic}}
{{Mantic}}

Latest revision as of 04:58, 18 February 2025

Enforcers, is a faction within the Warpath Universe and is governed by the Council of Seven

About

The product of a secretive research programme run by the Council of Seven, the men and women of the Enforcer Corps are the brutal hammer of the Council’s authority. Pervasive and super advanced nanite technology augments these soldiers to be better than the average human on every level, both physically and mentally. An Enforcer can run further, fight harder and think quicker than even the very best corporation veteran, and will follow whatever orders are handed to them without question or hesitation.

Complimenting their physical and mental perfection is the very best equipment and weaponry that the Council can procure. Armour which can stop all but the heaviest blows and impacts, weapons which combine pinpoint accuracy with deadly stopping power and vehicles built for speed and durability, combine with the natural aptitude of the Enforcers themselves to produce an unstoppable military force.

Special Forces Strike Teams

Within the Enforcer structure there are some units with unique duties. These responsibilities are often crucial to the running of the Co- Prosperity Sphere and as such will only accept the best candidates from the Enforcer enlistment programs, skimming them from the top of other battalion’s recruitments with special dispensations given directly from the Council of Seven.

Such is the compartmentalised data surrounding these forces it is unknown how many there are, nor what their functions could be, and it is almost certain that other secret task forces exist and are known only to a handful of senior people.

Battalions

The size of a battalion is dependent on the sector it is responsible for. The GCPS has been long divided up into identifiable sectors.

The rank of general is only held by one Enforcer at any given time and the holder is voted upon by all other Battalion Commanders before being ratified by the Council. The position also holds the responsibility of the Orion Spur Battalion, keeping the role close to Corporation Central

The Commander of each reports directly to Enforcer High Command, Headed by General Elias Mannerheim

Tools of War

The proper armament of the Enforcer battalions is of prime importance to the Council. They will divert revenue streams and even defund entire projects if it means making sure their personal army is fully equipped. Because of this, an Enforcer Strike Battalion is the most well-armed human force in the galaxy, and only surpassed in technological superiority by the civilisations of the Forge Fathers and the Asterians. It is therefore ironic that their armour, with its distinctive bulky silhouette and infamous helmet, is a product of the Forge Fathers.

By the time of the Mandrake Rebellion, the armies of the Forge Fathers were well known to GCPS militaries, and when Project Ichiban showed signs of becoming successful, the Council approached the clans of the Forge Fathers with a request for armoured suits of similar design to those their Forge Guard wore to such devastating effect. The trade concessions the Council had to give to the Star Realm for supply of the suits was considerable and wide-ranging, and is still in effect today, but in exchange the Enforcer gains a set of powered armour which enhances the already-augmented speed and strength of the trooper inside, as well as protecting them against small arms fire, hostile environments, and even hard vacuum. In addition it houses a lightweight jump pack, enabling the troopers to perform high-atmosphere insertions directly into combat and launch themselves over obstacles. The trade does not come without provision, however: each set of armour is installed with anti-tamper measures, and should a GCPS engineer attempt to open the suit’s systems its internal power supply will execute a thermal overload – vaporising the suit’s electronic components as well as its occupant.

The Genling Corporation won the rights to be the sole provider of Enforcer laser weaponry not long after the end of the Mandrake Rebellion, and since then have invested the huge profits paid by the Council into more powerful and effective firearms. The specifications of the Enforcer-exclusive weapons are kept strictly confidential, ensured by non-disclosure agreements and the threat of corporate dissolution should the design or specifications become public. Non-laser firearms are mostly supplied by Recoil Industries. For close quarter fighting, Enforcer officers and members of assault teams are equipped with wrist blades and phase claws developed by Dionetik Corp.

Much like their weapons and armour, the ships of the Enforcer Corps represent a level of efficiency and lethality an order of magnitude larger than those used by corporate fleets. Equipped with advanced scanning arrays, passive and active ship to ship countermeasures and a full array of tactical ordnance, each class utilised by the Enforcers is more than capable of taking on bigger and heavier ships and winning. These craft are manufactured under terms of absolute exclusivity by the yards of the Xian Seng Corporation.

Recruitment

File:Blackband.png

DOSSIER 62733/69/ENF

GCPS COUNCIL (RESTRICTED: SECURITY LEVEL DELTA)

SUBJECT: ENFORCERS

CORPORATION CENTRAL DATAFILE. CROSS.CATALOGUE CE/0276/FORCE

Enforcers cut an imposing figure on the battlefield. Every man is identically uniformed, and only the field commanders are allowed to show their faces from behind their enclosed helmets. Indeed, Enforcers are never seen outside their own facilities without their helmets, prompting wild speculation about the transformative nature of the recruitment and training process. Despite their homogenous appearance, the Enforcers are popular figures in the infosphere, with media outlets creating (within the parameters of a strict approval process) catchy monikers for the most famous units, creating household names of such squadrons of heroes as the Black Vipers, the Warlords, and Howling Skulls.

Blackbands are the public face of the Enforcers. Recruiters of stern countenance and flinty eyes, they visit every world once every generation or so. They soppess no fixed offices, but arrive in sleek ships to rigorous timetables. Recruits are drawn from every stratum of society - criminals, graduates, corporate salarymen, and Dreadball players - although they favour men and women drawn from the military and law enforcement agencies. Named for the black armbands they wear around each arm, these recruiters look eerily similar to one another. They are renowned for their inexpressive faces and ashen appearance, and it has been whispered that they are not human, but clones or androids of some kind.

Applicants to the Enforcers are put through a gruelling, week-long selection process, culminating in a battery of genetic, psychological and physical tests. Only four percent of any batch of applicants will be accepted; a sizeable minorty of those who fail are mentally broken by the experience; a small number die in the attempt. Success has a cost too. Each recruit must sever all pre-existing ties, and will never speak with friends and family again. There is an air of finality to signing up to the Enforcers beyond mere emigration, but nevertheless, hundreds try. It is regarded as a singular honour to serve in the ranks of the Enforcers, and families whose sons and daughters join their elite units are tearful but proud.

The process that takes a new recruit to fully functioning Enforcer is highly classified. One thing for certain is that the results are remarkable, considering that the average timeframe seems to be less than a standard year. Consequently, it is almost certainly the case that Enforcers are physically altered through scientific means. Whether this is via internal nanotechnology, extensive cybernetic augmentation or biogenetic modification remains unknown. What is obvious to anyone who has watched the Enforcers in action is that they are certainly more than human. They continue to fight even after sustaining terrible injuriy, while their medics will work on even the most grievously wounded causalities in a manner that suggests an expectation of recovery. Their enormous strength cannot be entirely explained by the assistance granted by their powered armour alone. Some of the more fanciful infosphere posts on the topic have suggested that Enforcers possess acidic blood, the capacity to function for weeks without sleep, hybridised alien metabolisms, and the ability to survive a hard vacuum without their armour. These are almost certainly gross exaggerations. However, the Council of Seven is all too happy to allow this wild theorising; after all, it only adds to the Enforcers' mystique and makes their reputation even more terrifying.

What happens to Enforcers who retire or who are forced out of service due to injury is unknown. It is possible that retired veterans might pass among the common citizenry unremarked upon, but those who follow the lore of the Enforcers deem this impropable, given the physicl modifications each soldier must surely possess. More fanciful types speculate that somewhere in the depths of space is a pleasure world populated entirely by ex-Enforcers. Those of a more cynical bent suspect a darker fate altogether...

Post-Human

It is arguable as to whether or not an Enforcer soldier is truly ‘human’, as defined by medicine. To the naked eye they can appear to be physiologically identical to any other human, if the onlooker were to ignore the clearly advanced size, musculature and bone structure which are the hallmarks of all Enforcer troopers. However, in order to truly understand what makes an Enforcer an Enforcer, you need to look deeper than outward appearance.

In the beginning, all Enforcers are human. At least before recruitment. Each Enforcer battalion is charged with maintaining its own numbers through recruitment from the planets within their assigned sector. How this is done varies from one strike force to another and ranges from voluntary enlistment upon completion of a test, to forced conscription.

Where the enlistment is open, the potential recruit is first given an outwardly simple series of verbal assessments, open to non-modified, non-disfigured human citizens under the age of thirty. The test is designed to identify subjects who would be most open to the adaptations made to their brain patterns, which would result in the ability to carry out orders without question. For this reason, recruitment barges also often stop at penal colonies - places with high concentrations of people who have already proven they are capable of murder without a second thought.

Those subjects who pass the test are given just a few hours to say their goodbyes and finalise any business before boarding the barges and being transported back to the strike force’s HQ, and before the ships have left the planet’s gravity well the recruitment’s second stage begins. The recruit is injected with a general anaesthetic. While the recruit is placed in a cot, and restrained for their own protection, the nano-machines which lace the sedative begin their work, altering the recruit’s DNA and preparing its body for the change it is about to undergo. The microscopic machines are coded with instructions developed from the program created during the Mandrake Rebellion, and refined in the many years since. They begin to work on the subject’s cells in their millions, changing the recruit’s body at the molecular level. Red blood cells are expanded, tensile muscle strength augmented, bone density increased; all of which would result in excruciating pain were the subject not placed in a coma.

The new Enforcer’s nervous system is rewired, dampening pain receptor feedback without loss to sensitivity, and giving the Enforcer the ability to ‘shut off’ signals from any part of the body if pain becomes too much. The whole process takes weeks, with constant monitoring from a dedicated medical team. By the second week the recruit’s new body size begins to settle. The recruit will then be administered another series of injections, giving the existing nanites a reserve of non- Newtonian fluid which they weave into a sub-dermal layer, giving the recruit’s naked body some protection against impacts and electrical discharge. The subject’s immune system is all but wiped out, replaced entirely by the nanites coursing through the recruit’s changing body, coded with the ability to counteract almost all known pathogens and diseases in the galaxy.

When the recruit wakes up, weeks later, they feel almost superhuman and indestructible, and they are ready for basic training.

What the new Enforcer does not yet realise is that the nanites introduced into their body never leave it, and continue to work. While the recruits begin training, fascinated at their new speed and endurance and how different the world looks through their sharper senses, the nanites are still hard at work, continuing to adapt the soldier’s body to its needs and individual characteristics. Where one soldier shows an aptitude for stamina, the machines will adapt the respiratory system and blood oxygen level to best take advantage of the natural inclination; a recruit whose body mass is greater than usual may find their muscle volume is increased and their bone collagen hardened to better withstand physical torsion. The adaption is an ongoing process which continues into the field. In a protracted, behind enemy lines engagement the nanites will aid in the measured processing of fat reserves into energy, allowing the Enforcers to survive on rations which would starve a normal human, but allows the trooper to operate far beyond what their body size would naturally allow.

The changes are made beyond the body and into the brain; most notably to the increased sensory perceptions. An Enforcer’s hearing and sight is not only more acute many times over, but spatial processing occurs at a greater rate, factoring in a far greater number of potential outcomes. Armed with this ability an Enforcer can accurately judge distances of over a kilometre to within centimetres, walk through a pitch-black maze using the echoes of their own footsteps, and make the best tactical on-the-spot decisions with the most likely outcome after surveying the immediate surroundings. It is this ability to judge external factors that have prompted some more primitive alien species to believe the Enforcers have a magical ability or prescience they can call on in battle. But it is not witchcraft which allows them to dodge bullets, only choosing to be in the least-likely place an enemy will shoot.

To aid the development of these combat-specific changes, the brain patterns are also altered. Blood flow to the subject’s frontal lobe is increased. The purpose of this is to over-develop the importance of allegiance and procedure to the Enforcer which, along with carefully structured training, makes them utterly loyal to the Council. At the same time, the increased sensitivity in receptors to the prefrontal cortex shifts the desires of the subject to find pleasure in the physical and theoretical aspects of warfare. In essence, the Enforcer becomes an almost savant soldier, thinking of little outside of combat and willing to carry out the most brutal, ruthless orders in the name of protecting the GCPS.

But it would be a mistake to think that an Enforcer is incapable of individuality. The preservation of each troopers’ persona was set into standard procedure after the test case of the Ichiban Trooper Version 32.3.

Gallery

Warpath, Deadzone, Firefight, Star Saga, Dreadball, and Epic Warpath and all associated names, places and things are TM and copyright Mantic Games. Artwork and logos used with permission.

This wiki is not an official Mantic Games publication.