Hobgoblins are generally not popular creatures. Most other Gorans such as Orcs and Goblins view them with disdain and it is a rare band of Marauders that will count one of these creatures amongst its ranks.
About
Unlike their close cousins the Orcs and Goblins, Hobgoblins were not drafted into the Council’s service by General Klimt, though there were many who still got caught in the crossfire following the Mandrake Uprising. Forced to pick a side, they almost unanimously choose Marauders.
Hobgoblins are bad-tempered, foul little creatures, which is a constant thorn in the side of Goblins across the galaxy as most outsiders struggle to tell the difference between the two. Most tales of Goblins being abhorrently sneaky, desperately petty and more than a little light fingered are usually aimed at Hobgoblins. They do have their uses, however. With a natural ability for the mechanical, they often work as highly capable engineers on Marauder assault vehicles, space craft and larger artillery weapons.
Of course, rivalry between crews (and even within them) is rife, and it doesn’t take much goading for them to become embroiled in a fight. Those that didn’t rebel along with the Orcs can often be found in spaceports selling black-market goods, or acting as backstreet book-keepers, loan sharks and swindlers. By the time the authorities turn up they are cunning enough to be long gone, stowing away in the cargo hold of an outgoing hauler or transport and heading to some distant planet elsewhere in the galaxy. Such is the life of a Hobgoblin on the road. They have established a few different Hobgoblin specific organisations:
Dreadball
main article: Hobgoblin Dreadball Federation
When Hobgoblins first approached the DGB to play DreadBall, having formed a loose federation and spent months in training and preparation, they were laughed out of the building.
Discouraged, the Hobgoblin Dreadball Federation fell into disarray, though many of its individual members took their solace playing games on the Xtreme circuit. Some of these individuals became very good indeed, as it turned out that a stench that could level armies and a sinister delight in pain and the inherent team spirit that comes from being a race of pariahs made for an effective set of players.
Their reputation grew to such an extent when the DGB put out the call for new teams and the Rallion Roses turned up, they were welcomed – if not with open arms – at least with a friendly grimace and as much air freshener as was available.
They have enjoyed some success, though more with the fans than in terms of actual victories, and this has encouraged other teams of Hobgoblins to come forward
Gallery
-
Hobgoblin Model
-
Rallion Roses Team
External Links
- Mantic Store Dreadball Free Rulebook Digital Edition - https://www.manticgames.com/uncategorised/dreadball-core-rules-and-team-stats/
![]() This wiki is not an official Mantic Games publication. |