Cabot III is a Fourth Sphere planet in the in the Orphic Sector
About
Far out in the southern stretches of the Fourth Sphere lies a region of space barely noticed, let alone exploited by the GCPS. The Orphic sector can only be reached by ships brave enough to traverse the Cerberus Maw. Despite these stellar complications, the frontier-colony specialist Cabot Group did push through the Maw and, in 953AE, even started to build settlements on some of the worlds within it.
It is on one of the five Cabot worlds that an orc commander, one Marshal Tung, has built his base. For the Marauders, the radiation that drove off the humans that tried to settle in the sector poses no threat - their green skin evolved as protection from the radiation of their original homeworld’s own sun. Add to that a world, complete with ready-made accommodation and plentiful abandoned supplies, almost entirely out of view of the Council and its agents, and Cabot III is ideally suited to Tung’s purposes.
Now it serves as a battlefield where a fraction of Enforcement Patrol Group ‘Hammer’ from the Black Company under Commander Mantenna are trying to find and eliminate Marshal Tung and his Marauders.
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